Dead Island is The Fantasy Island for zombie lovers minus Tattoo yelling "The Plane", and it’s built on blood, brain matter, and insanely good times. When I was thinking about purchasing this game I was very skeptical to say the least. I have not been a big fan of other zombie based games or modes in other games in the past. So that would mean I was not a fan of the Left for Dead series (never even played the second one), the zombie mode that Call of Duty: Black Ops used to vault the game into the stratosphere was just annoying in the few attempts I gave it. So when a friend mentioned he was picking Dead Island up I was very hesitant to say the least, but after talking to him more I decided that since most of the games I wanted to purchase in the future were still a couple months away I could give this a run if for no other reason than for some random hack n slash fun with the co-op mode.
This review is being done in more than one part because I have only managed to get to the second chapter with one character so far. This isn’t because of playing time, or desire, but more because of what can best describe as the “GTA” factor. This meaning that there is just a ton of side quests and fun to be found while not following the main quests.
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| The game is pretty from vistas like this. |
For the first couple hours on the game solo I found myself doing everything but completing quests, and this meant testing what the game would allow me to do. I first learned that if you end up on the side of mountain looking down at the beach you should not attempt to “walk” down to the beach due to the fact that you will just increase the speed you are descending until you flatten yourself on the sand below. I also found one of my favorite ways to kill the zombies (when playing solo at least) is to walk or run around an area like the pied piper until I have a handful of the screeching and groaning pin cushions behind me. At this point I’ll head into the ocean or a pool where I will just enjoy a game of kicking the zombie, making them fall into the water, and watching them gurgle and continue raching for you until they float up dead in the water. Yes this is completely mindless and pointless to my overall completion of the game. However this is just the sort of activities and random user made fun that has brought me so much enjoyment in other sandbox games like Saints Row, GTA, Red Dead, and Crackdown to name some good ones.
Now I’ll talk a little about the weapons, skill trees, and the RPG style system that gives this game more depth than some of the aforementioned sandbox games. First there is are the weapons, and these at first I was thinking were going to be based solely on the class or player style you started with. The four classes being a knife wielder, gun specialist, brawler, and a jack of all trades to chose from. The weapons range from pieces of wood, sticks, and pipes you pull from the side of buildings to hammers, batons, and oars from boats. It does come down to the basic choice of something sharp to cut them to pieces or a blunt weapon that you are going to pummel them into a pile of hamburger with. The weapons all have a life bar that is based on a durability rating that you need to always be aware of or you can find yourself starting to swing a hammer and find only your fist swinging into the air, and this can happen at the worst of times. Being surrounded by a few zombies and not knowing that your weapon is going to break three swings into the combat is a bad place to find yourself. This I however not a situation you run into often since you have weapon slots that you can have set up and ready for your use by using a quick menu to swap between them or just hitting “RB” will cycle the weapons you have pre-set.
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| Brawler's Fury in action |
The player skill tree is another area that makes the depth of this game that much more interesting for me. Having a RPG element to the game gives the player a goal outside of just doing the quests. Within the three different trees you can build your player to fit your style. So if you want to build up your attack power first you can, but you could also choose to build your weapon skills to help your weapons more effective as well as last longer so they need fewer repairs. There is also a tree for all four players that is focused on your "fury" and how you will work with it. You want to be able to use the fury that is built up because it is first of all super cool and fun, but also very effective when you find yourself faced with multiple zombies or just one big dude you want to take down fast. These are also based on the class you chose. Here’s the basic rundown of the rage for each player.
- Brawler: When you engage his fury you still need to get in close since you are only swinging fists, but it does major damage from the fist level you get. Hitting most regular zombies will take them out in one solid punch, but it still takes multiple hits to kill the bigger baddies in the game.
- Gun Specialist: Her skill has you pulling out a pistol and unloading on the zombies in the area around you. It’s pretty cool to see and also does a great deal of damage.
- Knife Specialist: Her fury when activated has her also needing to get in close like the brawler, but for her she pulls a stiletto out, and her super fast jabs/stabs are lightning quick to do major damage in a short amount of time.
- Jack of all trades: His skill is one that is also very fun, but takes a bit of skill to be super effective. He pulls out a supply of throwing knives that he then starts throwing into the zombies at an amazing speed. So from distance he’s great, but it takes being either accurate or a bit closer to fully take advantage of this early on when it only lasts for a few seconds.
At this point it’s a tie for what one is my favorite between the brawler and the jack of all trades. This is a bit biased also since my highest level character is my brawler, and I also haven’t played the gun toting lady at this stage yet.
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| Infected attack fast and you will hear them coming. |
So now we move on to the stars of the game, and that is the crew of zombies you will face or at least those that I have faced up to this point in the game.
To start the main and abundant zombies in the early going are those called “walkers” and these are the sloth like zombies that make up the majority of “non-living” life forms on the island. One on one they are not a match for any player even with just some well placed fists or a kick to get them down, and then continue to pummel them into paste. In groups however they can take a toll on you, and will actually surround you so it’s not as if the A.I. isn’t smart enough to try to pin you into corners to help beat you down. They use basic attacks of grasping and/or weapons to attack you.
Next is the “Infected” and these guys you will hear before you see and you should be thankful of this. If you hear the wails from an infected be weapon ready and get yourself into an area with space for movement to help you keep enough space to swing and move. These enemies will come from out of bushes, and over fences if they smell your living flesh, and will attack by grabbing, biting, and swinging at you. I have yet to see one wielding a weapon.
The last form of zombie I’ve run into up to this point are the biggest and most brutal so far, but they are also the slowest and don’t do much for chasing you. The “Thugs” are most often in areas where you “need to be” such as the goal for a quest or in the path where you don’t have a choice but o get past them. Now you can run past them in some situations, but then what fun is that? The XP gains from killing them are worth the possible beatings… or temporary death that you may end up with. The attack with brute strength by swinging their arms and if they connect you are flung a good distance away and it will take a moment to recover if you aren’t down for the count. If you manage to cripple their arms they will still attack by trying to head-but or bite you. It’s rather funny when you get both arms broken, and they sway limp at the sides of a thug as he wails and tries to damage you.
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| Thugs are as mean as they are ugly. |
So overall I recommend this game as a rental at the very least for anyone who likes good co-op fun, loot collecting, RPG player growth, and seeing a head get chopped off a zombie with a machete.
I will continue this with a second review after completing the main quests as soon as that has been done.
Review by: Mike "Sir Snootch" Tomperi
A couple helpful sites for those gamers looking for some info or help.









